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Current Residence: Rome (Italy)
Favourite genre of music: Symphonic
Favourite photographer: Oliviero Toscani
Favourite style of art: Poser and Daz|Studio ... and inkpen
Operating System: Windows 8 ('damn!! hate!!) + Ubuntu Linux 12.04 LTS (love!!)
MP3 player of choice: Videolan Client .. forever!!
Shell of choice: what's a shell?? ... MS-DOS + Bash / Korn Shell
Favourite cartoon character: Conan, Star Blazers [Yamato], Lupin III, Captain Harlock, Barbapapŕ
Personal Quote: Violence is the last refuge of incompetents (Salvor Hardin)
Hi :)

I'm going mad with a model I've rigged after conversion from a XNALara model.
At this time I've all needed bones correctly renamed to japanese language (not original xnalara's names). My trouble is with leg bones, while trying to set an IK chain.

I've found a lot of tutorials about how to fix existing (but malfunctioning) legs IK bones, about how to add IK bones to a scarf or a tail, I've also found a plugin to automatically add IK heels and IK toes to an existing leg IK chain, but nothing on how to add a simple leg IK chain to a model which doesn't have it and just has "raw" leg bones!

I'm using english PMX Editor, v 2.019

Leg bones have been correctly named, i.e. (for right side):
leg top > 右足 (parent Lower body, dest knee)
knee > 右ひざ (parent leg top, dest ankle)
ankle > 右足首 (parent knee, dest toes)
toes > 右つま先 (parent ankle, dest bone: ITSELF)

All theese bones are light blue (rotation, display, op), but toe bone which is gray (rotation, op).

They seem to be correctly weighted. If I try to pose the in "T" window of PMXEditor, the related part seems to move correctly. I.e. if i rotate forward the leg top, the whole leg bend upwards, if i rotate the knee bone, all under the knee (calf, ankle, foot) moves the right way, accordingly to knee rotation.

So connections between bones seem to be correct, and so their weight. Now what have I to do? Can anyone help me teaching how to make an IK chain from scratch?

Note: I tried to add IK bones importing an empty PMX model with just leg bones (also IKs) into my model. Terrific result: in MMD animations (and also in posing "T" window of PMX editor) just feet move around but legs from hips to ankle stay straight as wooden logs :( It is like knee bones lost their weight data during the import.

Please, I attach the model I'm working on. If you could gently check for it.... :hug:

Instead of deleting leg bones, I've MERGED all bones in the same positions and/or with similar function. I.e. I merged all thigh bones, and all knee/calf bones. After that I imported a pmx with just a functioning IK chain, arranged just with bone positions same of my model's ones. Now it's working properly :)
  • Listening to: Fabrizio De André
  • Reading: "Dune" by Frank Herbert
  • Watching: Battlestar Galactica (the new one)
  • Playing: MMD
  • Eating: all but fishes and mushrooms
  • Drinking: all but WC-water...

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AliSRocks Featured By Owner Aug 15, 2016  Hobbyist Digital Artist
Kyu! Arigato for add me to your friends! ☆☆
Riveda1972 Featured By Owner Aug 15, 2016
You're welcome :)
binditheskunk Featured By Owner Aug 14, 2016  Hobbyist General Artist
thanks for the WATCH ^^
Riveda1972 Featured By Owner Aug 15, 2016
you're welcome :)
NeruAkita2011 Featured By Owner Jun 20, 2016
Thanks for the llama
BleCat Featured By Owner Jun 19, 2016
Hey thanks for the llama lol just so you know I gave you a llama because I love your works not because I want a llama back or anything tho thanks anyway \(>w0)/
Riveda1972 Featured By Owner Jun 19, 2016
No problem, I'm glad about it. I usually give llamas in case of received one or in case of multiple favs, or watch received :) What works do you prefer? :)
BleCat Featured By Owner Jun 19, 2016
Eeeehh I love all of your works! \(>w<)/ mostly downloadable mmd stuff actually srry
Riveda1972 Featured By Owner Jun 19, 2016
LOL... thank you :)
LesbianLioness Featured By Owner Jun 17, 2016  Hobbyist Digital Artist
I have to ask, what books from R.A Salvatore have you read? I'm currently reading all the Drizzt books, in order. 
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