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Description
UPDATED on June 26, 2022
- Restored some missing textures
- Corrected some issues with fence/net/balconies transparency
- Added an Autoluminous Off/On slider
- Added toon settings to materials
Stage extracted from the game "Memento Mori 2", developed by Centauri Production. Original port to XNA Lara format by JhonyHebert. I've converted the stage to MMD format, to allow use in MMD animation software. I also added a total of 45 bones to control and move the items in the back yard portion of the stage (barrels, logs, tires, sacks, and so on). Also 2 bones have been added to open/close 2 doors. Most of the biggest textures have been resized to not cause memory issues on poorest resourced computers. Archive comes with .pmx format (.x is completely static with no possibility to move around any item). Finally I added 5 Autoluminous Morphs to control the light settings of Lamps (they have been preset to work with Autoluminous Effect).
Thanks to JhonyHebert for the authorization to convert and redistribute his XNA Lara models.
This will grant MMD users to have a lot of new great stages and models for their animations!
Rules:
- Credit Riveda1972 (MMD port), JhonyHebert (XPS port), Centauri Production
- Do not redistribute this converted stage without my explicit permission
- Do not claim this work as yours
- Free for educational, personal, amatorial, fanart and NON-COMMERCIAL only purposes
- Feel free to use in any non-offensive animation, including fight/violent scenes
- Don't use to represent rapes or contents aiming to racism and intolerance
- Always credit Centauri Production (Developers), JhonyHebert (XPS conversion) and Riveda1972 (MMD conversion)
Credits:
- Centauri Production (Developers of the game)
- JhonyHebert (XPS Conversion): jhonyhebert.deviantart.com
- Riveda1972 (MMD Conversion and tuning): riveda1972.deviantart.com
Effects used in the preview:
- Diffusion 7
- Autoluminous
- SSAO
- oVignette
Programs used
- Blender 2.76 + XPS import/export plugin (.xps to .obj)
- Metasequoia 3.0 LE (.obj to .x)
- PMX Editor 2.19 english (.x to .pmx + adjusting for use in MMD)
- MMD 9.x 64 bit and Corel PaintShop Photo XII (preview image)
- Restored some missing textures
- Corrected some issues with fence/net/balconies transparency
- Added an Autoluminous Off/On slider
- Added toon settings to materials
Stage extracted from the game "Memento Mori 2", developed by Centauri Production. Original port to XNA Lara format by JhonyHebert. I've converted the stage to MMD format, to allow use in MMD animation software. I also added a total of 45 bones to control and move the items in the back yard portion of the stage (barrels, logs, tires, sacks, and so on). Also 2 bones have been added to open/close 2 doors. Most of the biggest textures have been resized to not cause memory issues on poorest resourced computers. Archive comes with .pmx format (.x is completely static with no possibility to move around any item). Finally I added 5 Autoluminous Morphs to control the light settings of Lamps (they have been preset to work with Autoluminous Effect).
Thanks to JhonyHebert for the authorization to convert and redistribute his XNA Lara models.
This will grant MMD users to have a lot of new great stages and models for their animations!
Rules:
- Credit Riveda1972 (MMD port), JhonyHebert (XPS port), Centauri Production
- Do not redistribute this converted stage without my explicit permission
- Do not claim this work as yours
- Free for educational, personal, amatorial, fanart and NON-COMMERCIAL only purposes
- Feel free to use in any non-offensive animation, including fight/violent scenes
- Don't use to represent rapes or contents aiming to racism and intolerance
- Always credit Centauri Production (Developers), JhonyHebert (XPS conversion) and Riveda1972 (MMD conversion)
Credits:
- Centauri Production (Developers of the game)
- JhonyHebert (XPS Conversion): jhonyhebert.deviantart.com
- Riveda1972 (MMD Conversion and tuning): riveda1972.deviantart.com
Effects used in the preview:
- Diffusion 7
- Autoluminous
- SSAO
- oVignette
Programs used
- Blender 2.76 + XPS import/export plugin (.xps to .obj)
- Metasequoia 3.0 LE (.obj to .x)
- PMX Editor 2.19 english (.x to .pmx + adjusting for use in MMD)
- MMD 9.x 64 bit and Corel PaintShop Photo XII (preview image)
© 2016 - 2024 Riveda1972
Comments143
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thank u very much!!!